Biblical
symbolism is everywhere in literature. It serves to create allusions between
characters and their religious counterparts. Foster lists a set of characteristics
for a Christ figure ranging from being 33 years of age to being wounded on the
hands, feet, or sides. Not all Christ figures have to follow these rules
however. There’s no requirement for the figure to be 33 years old or even male.
They also don’t necessarily have to be good. Turning away from literary
examples of this, I’ll be focusing on a girl in a city among the clouds.
Living in the clouds seems pretty
Christ-like to me but Foster doesn’t include this in his list of determining
factors. I say it’s up for debate One of the main characters in Bioshock
Infinite is Elizabeth, a girl trapped in the floating city of Columbia.
Throughout the game she is often revered as the “Miracle Child,” or most
notably, “The seed of the prophet.” She also possesses some amazing powers, able
to see the past, present, and future through multi-dimensional portals called
tears. The game has a very religious tone but does not scream “Jesus!” in your
face. It’s not a biblical tale and Elizabeth isn’t always the good guy. Foster
points out that no Christ figure ever meets every criteria because that would
make him boring old Jesus. Our Christ figure can shoot guns, stab people with
scissors, and even drown a man while still being interpreted as god.
I believe it’s safe to assume Ken Levine
and his team at Irrational games knew exactly what they were doing when coming
up with Elizabeth. If anything can be learned from Foster, it’s that writers
almost always know what they’re really saying. Going down the “Check any that
apply list,” 4/5 of these things could be attributed to Elizabeth. The main one
that can be connected to her is the “Wounded or marked in the hands, feet, or
side.” A key factor throughout the game is Elizabeth’s missing pinky. Her pinky
is connected to her powers and when she eventually looses her powers it
reappears making her “A normal girl with a normal pinky.” Even without her
godly powers, she can still be considered a Christ figure.
There are multiple instances of
Elizabeth being tempted or, “Accosted by the devil.” It is hard however to
determine which one is the most appropriate for the situation. I originally
placed Booker DeWitt, her companion for the game, in this role. He is known as
the “False Prophet,” throughout Columbia where they believe his sole purpose is
to lead the “Lamb of Columbia,” astray. However, a more appropriate example
would be Andrew Ryan. He gives Elizabeth the choice to come work for him, where
she’ll be treated as a valued employee, or be killed there on the spot. The
prospect of not being brutally murdered is very promising even coming from
someone we know isn’t to be trusted, but Elizabeth refuses the offer. He isn’t
present for long in the game but when he appears, he’s trying to tempt or kill
Elizabeth. Booker DeWitt falls more into the “Company of thieves,” category since
he steals everything.
Two other important items on the list are “Good
with children,” and “Sacrificing yourself in some way for others.” I’ll try not
to go into the entirety of Burial at sea while explaining the connections I
found. In a nutshell Elizabeth gave up all of her god-like powers to rescue the
orphan Sally after feeling agonizing guilt for leaving her to die. Foster
states that agony doesn’t always mean crucifixion. In this case it was the
mental torture that drove Elizabeth back. Not only does she willingly sacrifice
her powers for this but ultimately sacrifices her life. No one can understand
why Elizabeth would do so much for the little sister since many view them as
monsters or currency. While a little sister isn’t an entire “Unworthy world,”
she is still something unworthy redeemed by Elizabeth.
The example Foster uses for an unlikely
Christ figure is June from “The Bingo Palace.” She managed to affect the lives
of those she left behind so profoundly without being an important figure.
Similarly, Elizabeth questions whether she’ll be able to make so much as a dent
in the predetermined universes she can see. She believes that if the same story
is doomed to repeat itself in infinite universes then what hope is there to
change it. If you read into the story a little more you realize that without
Elizabeth doing all the things in Burial at sea, none of the events from the
previous games would’ve taken place. Major battles would never have been
fought, major characters would never be introduced, and Sally never would’ve
been saved. If that doesn’t sound like something only a god is capable of then
I don’t know what is.
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