For whatever reason, Mercutio is my favorite character from
Romeo and Juliet. Mercutio in my opinion is the best character from the play
because his wit can cut you like a knife and his shade is extraordinary. The
fact that I grew to love his character so much made it that much more difficult
to come to terms with his death. This wonderful character had to die as a
redshirt all because Romeo needed something to bring his anger to the next step.
Most literary redshirts die to give the main character something to seek
vengeance for. While this happens in books often, it also occurs in a lot of
movies, shows, or video games.
Foster’s
explanation on our attachment to literary characters help bring some clarity to
my emotions surrounding Mercutio’s death, but why did he have to die in the
first place? Redshirts like Mercutio only have one purpose in their literary
lives and that is to die solely for plot advancement. Foster makes it seem that
these characters could die just for comic relief as well. Normally theses
characters are close to our main hero, so their deaths send them into a
bloodthirsty rage. Foster makes a really good example of Patroclus and
Achilles. I imagine that while writing the Iliad, homer had to contemplate on
ways to get Achilles his divine armor. The solution to this problem was simple.
Kill his best friend. Not only did it cause Achilles to seek vengeance for his
best friend, it also awarded him some cool new armor.
Redshirts can
be found everywhere in literature but they’re also all over the place in video
games as well. These characters serve both the plot development and comic
relief purpose Foster talks about. In Far Cry 3, you start the game following the
main characters older brother around like a shadow. Grant Brody is after all
much tougher, stronger, and way better at fighting than the main character
Jason. His leadership skills and military background make your character, the
still unproven protagonist, completely useless in comparison. You know what
would help turn this whiney younger brother into a fierce island warrior?
Killing his older brother. It also doesn’t help that Grant is actually wearing
a redshirt. This leads me to believe that the writers knew exactly what they
were doing when coming up with plot and story lines.
Do the main
characters always need to know these redshirts on a deep emotional level? No
say the writers of books, movies, and video games. I doubt Hector knew the life
stories of each charioteer he got killed. Yet they all died simply from being
in his immediate area. Foster jokes that even an uninvolved bank president can
get whacked for no true reason. The healthy guard in one of the Hitman games is
a good example of death for comic relief. He’s standing in front of a window
happily telling someone that he does not have testicular cancer and is destined
to live a long healthy life. It doesn’t take a professor to guess what happens
next. These characters are expendable and writers use them at their leisure,
which can sometimes turn into the most memorable plot twist of a story.
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